CREATURE 1
Perception +7
Languages Anadi, Common
Skills Acrobatics +6, Arcana +7, Athletics +4, Crafting +7 (+11 weaving), Nature +5, Occultism +7
Str +1 Dex +3 Con -1 Int +4 Wis +2 Cha +0
Items sling (20 sling bullets)
AC 15; Fort +4, Ref +10, Will +7
HP 20
Speed 25 feet, climb 25 feet
Melee fangs +8 (finesse), Damage 1d6+1 piercing plus anadi venom
Ranged sling +8 (propulsive, range increment 50 feet, reload 1), Damage 1d6 bludgeoning
Arcane Innate Spells DC 17; 1st color spray, magic missile, unseen servant; Cantrips (1st) dancing lights, detect magic, mage hand, read aura, shield
Anadi Venom (poison) Saving Throw DC 15 Fortitude; Maximum Duration 4 rounds; Stage 1 1d6 poison damage and flat-footed (1 round); Stage 2 1d6 poison damage, flat-footed, and clumsy 1 (1 round)
Change Shape (arcane, concentrate, polymorph, transmutation) The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can't use their fangs attack. When in spider form, they can't use weapons.
Spin Silk (concentrate, exploration, manipulate) By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
Strength of Thousands #1: Kindled Magic, page 78.
Open Anadi Seeker in the interactive creatures list or browse all creatures starting with A.