CREATURE 17
Perception +28; low-light vision
Languages Common, Sylvan
Skills Acrobatics +30, Deception +30, Diplomacy +30, Performance +30 (+36 dancing), Shadow Lore +30, Stealth +36
Str +0 Dex +9 Con +5 Int +0 Wis +6 Cha +9
AC 41; Fort +26, Ref +34, Will +29
HP 310; Immunities darkness, light, shadow (see one with shadows)
One with Shadows The alapolo isn't affected by darkness, light, or shadow effects that target it unless it chooses to be. It can choose the degree of its saving throw result against darkness, light, or shadow effects that require it to make a saving throw.
Speed 40 feet
Melee shadow claw +33 (agile, finesse, magical, reach 10 feet), Damage 3d10+15 slashing damage
Enticing Invitation (enchantment, incapacitation, mental, primal) The alapolo whispers an invitation to a creature within 30 feet. The creature must attempt a DC 38 Will save. Critical Success The target is unaffected and temporarily immune to all Enticing Invitations for 24 hours.Success The target must spend 1 action on its next turn dancing in place.Failure The target becomes drained 1. It is also fascinated by the alapolo for 1 minute and can't attack the alapolo as long as it's fascinated. While fascinated, the target must spend 2 actions on each of its turns dancing in place.Critical Failure As failure, except the target is drained 3 and must spend 3 actions on each of its turns dancing in place.
Shifting Shadows An alapolo's movement doesn't trigger reactions.
Weighty Shadow (primal, transmutation) Requirements The alapolo is adjacent to a target creature, or the GM determines the alapolo is adjacent to that creature's shadow; Effect The alapolo petulantly stomps on a target's shadow, making it incredibly heavy to drag around. The creature takes a –20-foot penalty to its Speeds for 1 minute. As normal, this penalty can't reduce a creature's Speed below 5 feet. Any creatures fascinated by the alapolo due to its Enticing Invitation are freed from their fascination when the alapolo uses this ability, jarred by the graceless stomping.
Open Alapolo in the interactive creatures list or browse all creatures starting with A.