CREATURE 7
Perception +15; darkvision
Languages Common, Infernal; telepathy 30 feet
Skills Acrobatics +15, Intimidation +15, Performance +15, Stealth +15
Str +6 Dex +4 Con +4 Int +2 Wis +2 Cha +4
Items kukri (4)
AC 25; all-around vision; Fort +15, Ref +17, Will +13
HP 130; Immunities curses; Weaknesses good 5
Dual Mind Trigger The adhukait fails a saving throw against a mental effect; Effect The adhukait shunts the effect into one of their minds, rendering them temporarily insensible. They change their result to a success, but one of their bodies hangs limply until the end of their next turn. During this time, the adhukait is clumsy 2; takes a –10-foot circumstance penalty to their Speed; and can't use Dual Mind, Dual Opportunity, or Dance of Destruction.
Dual Opportunity The adhukait gains a second reaction each round they can use only to make an Attack of Opportunity.
Speed 40 feet
Melee kukri +18 (agile, trip), Damage 1d6+9 slashing plus 2d6 persistent bleed and 1d4 evil
Melee claw +18 (agile), Damage 1d6+9 slashing and 1d4 evil
Dance of Destruction Requirements The adhukait's last action was a Strike that dealt damage; Effect The adhukait Strides up to 10 feet and Strikes.
Bestiary 3, page 23. Expanded in LOIL.
Open Adhukait in the interactive creatures list or browse all creatures starting with A.